4 GUIDES · ONE JOB EACH
Build something.
Ship it small.
Each guide does one job end to end with real code: the APIs on the brick pages, the ideas in the docs.
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01 GUIDE · A MICRO GAME
Build a micro game
A 30-second click game on a canvas: typed-array state, a fixed step, pooled effects, a change-only HUD and Recall on Escape.
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02 GUIDE · A PAGE HERO
Fill an Astro slot
Fill an Astro page engine animation slot with a Fizlet scene: lazy, settles to zero frames, keeps the slot's text alternative.
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03 GUIDE · PORTING
Port a game
Hand an existing game loop to the kernel, one step at a time, with the size measured before and after.
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04 GUIDE · MULTIPLAYER
Your own room server
The contract @fzlt/core/presence speaks: lockstep inputs, the 12-byte wire protocol, seats, the lobby, resume and the access check, plus the one-room-one-object pattern and a threat checklist.