DOM ENGINEV0.21.3FIZLET

0.11.0 RELEASE NOTES

Fizlet 0.11.0

By Chris Cooley ↗ · · CHANGELOG.md ↗

  • fizlet/arcade (new brick): the shell every page arcade game repeats (DOM VIRUS ENGINE.md E3), so Null Invaders, Byte Runner and Sherman Bytes share one instead of each carrying a copy. One engine per run over the page (board-page), an overlay canvas and a Board UI scoreboard (sound, pause, fold, exit, readouts, a meter, action keys, the comms toast), keys and pointer (input), the touch pad (pad), sound cues (sound), sparks and stacking popups, target health painted into the buttons through the ledger, and the controller a hub drives. Extracted from Null Invaders 1.0.0 (null-invaders#4) with its review fixes: a failed start leaves nothing behind, Escape and P work after a run ends, the end of a run is read from the game (never from a ring that may drop events), G scrolls in render. 16,731 B gzip with every brick it composes (budget 17,408); its own code, markup and CSS 6,448 B. The Board UI kit CSS stays the game's (it bakes in the sections it uses).

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